Tobias Heiles

French People and the Mafia


A turn based strategy and resource management game developed by 6 students at the University of Bayreuth. You are the leader of a mafia gang and fight against rivaling gangs to become the leading power in town.

Your gang members have different attributes and by positioning them closely on the map, they’ll boost each others fighting abilities. By conquering certain areas in town, you increase your resource income, allowing you to hire more gang members.

We also added the police as neutral faction. It is purely controlled by AI and will spawn police agents to fight any player who took part in too many fights.

The game can be played locally against other players or the AI.

We developed the prototype in our free time within 3 months in the beginning of 2018. During this time we also hosted 2 public testing events at our university to receive feedback on different aspects of the game. The feedback was very valuable to us and later that year we showcased the game during the QUO VADIS conference in Berlin, where it was very well received.

Some of my team members formed their own company afterwards , check them out here!

The game was done with the Unity game engine. I was responsible for the AI behavior and contributed to gameplay programming.