My Bachelor thesis was about the development of a Unity VR prototype that combines the VR headset HTC Vive with the motion capture suit Perception Neuron. The Perception neuron is an unusual motion capture system insofar as it is not based on visual camera tracking, but instead uses so called Inertial Measurement Units, which consist of a gyroscope, accelerometer, and magnetometer.

The purpose of the prototype was to implement especially immersive controls based on the extended interaction possibilites offered by the motion capture system and to demonstrate their application with example mechanics.

Due to occuring problems with the motion tracking of Perception Neuron the controls were implemented in such a way that the Vive controllers are not necessary. For that I designed an ingame interface that is based on holding predefined gestures and hovering buttons to allow an interaction with the player’s hands only. Furthermore those gesture were used for supplementary game mechanics like collecting items and holding weapons.

You can access my thesis and the project files on my GitHub page.